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Devkitpro 3ds mfloat
Devkitpro 3ds mfloat











  1. #DEVKITPRO 3DS MFLOAT HOW TO#
  2. #DEVKITPRO 3DS MFLOAT ANDROID#
  3. #DEVKITPRO 3DS MFLOAT DOWNLOAD#
  4. #DEVKITPRO 3DS MFLOAT WINDOWS#

This is no big deal for us because we already offer libraries for Wii, Android, OSX and others. Then you can directly work on the Player without worrying about porting the libraries. What I can offer to you is that we provide all dependencies for the libraries. You only have to also pass the arguments “-march=armv6k -mtune=mpcore -mfloat-abi=hard” otherwise you get strange “VFP register argument” errors.įor a minimal build you need at least: iconv (for liblcf), liblcf, libpng, zlib, freetype, pixman, SDL replacements for 3ds (pick any ^^). The libpng way works for almost all platforms. The devkitpro wiki has useful information about cross compiling libraries.

#DEVKITPRO 3DS MFLOAT HOW TO#

For MIDI and MP3 we are currently working on solutions that can be easily integrated also for 3DS if you figure out how to do audio with 3ds.Ĭross compiling the dependencies is not really rocket science and works the same for all platforms. It uses libsndfile to process all audio files except MIDI and MP3. I guess you can use openal_audio (in the Player repo) as a reference. Audio will be probably most of the work to get working because games can come in lots of sound formats (WAV (PCM, ADPCM, Mono, Stereo…), MP3, Midi) Video and input is easy to solve but we have no idea about the audio. SDL is a wrapper around video, input and audio. SDL2 is not required for the 3DS because there is no proper port for SDL2. For building you can use the 3ds Makefile in builds/3ds Msys provides autotools, make and other build tools that are required.

#DEVKITPRO 3DS MFLOAT WINDOWS#

You can also use Windows if you have msys installed. EDIT: My 3ds branch is now rebased on 0.4.1 That 3ds branch is horribly outdated and needs a rebase to get on par with the current Player development but otherwise it’s a good base.

  • Since this build uses svchax, i need to know how many tries you made to start it (since svchax can fail and you’ll have a system freeze).
  • If you reach the main menu, i need to know if the sounds are playing fine.
  • Debug console what says if a crash/freeze occurs (take in mind that the interpreter is slow to load stuffs so just wait a bit before concluding it’s a freeze).
  • What i currently need to be tested is the sound engine i’m writing and the svchax execution, so i need to know: You’ll not receive any kind of support by me trying to fix errors to play a game you want to play. Can i play “INSERT NAME HERE” game with this?Īs i said before, this is in an early stage of development and the link you can find at the end of his topic IS NOT FOR GAMING PURPOSES.

    #DEVKITPRO 3DS MFLOAT DOWNLOAD#

    If you want to test it, you can find a download at the end of this post with informations about what i currently need to be tested.

  • Testers : I also need some betatesters to test modifications i make to the interpreter constantly.
  • If you need libraries already compiled (since it has a lot of dependencies) just send me a PM and i’ll give you prebuilded libs.
  • Developers : If you have C/C++ knowledges you can take a look to the issues in my repository and try to work on them ( ).
  • wav format and sounds are available only in.

    #DEVKITPRO 3DS MFLOAT ANDROID#

    3D adventure allocation android animation animeds apple-rumble apple assault appleman arbre artwork asm attach badman bangbash basic berrybat bilou biokid Blogroll bouli c++ C64 calimero carry-me choice climbing coding collisions colours CompoundGob crumbling floor dangerous data recovery deep ink pit depth desert zone designclass desmume devkitpro difficulty dldi done download doxygen dslinker dsnews dumblador dyngobs english exec.Hello everybody, i recently started working on a port for 3DS of EasyRPG, a player for games wrote with RPG Maker 2000/2003.Īt the moment the interpreter is in an early stage of development but runs quite smooth on both O3DS and N3DS.īGM Audio is supported only in.













    Devkitpro 3ds mfloat